(Blame Dennis--who spent much of last night playing with the local board game peeps--for this one.)
Veggieland - Apparently, Bussells sprouts, lima beans, kale, broccoli and the like don't lend themselves to kindergarten playtime so much as colorful sugar. Who knew?
Connect Phi - Even the original market segment (young math nerds) couldn't fathom how to make black or red markers add up to an irrational number.
Commune - Focus group players quickly bored of the lack of competition when required to share all dividends and windfalls equally among players. Also, the silver "car" player marker had been replaced by a tandem bike--and, really, where's the fun of squabbling over who gets that, I ask you.
Madoff: The Game - Apparently, being fleeced in a Ponzi scheme isn't fun, even when you know that's the whole point.
Autopsy - This edgier remake of Operation failed to impress its targeted "morbid teen" demographic despite appropriately graphic playing pieces (bullets, perforated bowel, smoker's lung, etc.)
Miners of Catan - Test players despaired of building enough tunnels to trade coal for food at the company store before having to put their young children to work or dying of black lung.
Urban Myth Pursuit - Critical thinkers, fans of Snopes.com, and the generally well-informed fared poorly at this game, although the "compulsive email forwarder" demographic showed some promise.
Scooby Clue - Although the prospect of "those darned kids" turning on each other with accusations of murder appealed to many testers, the mystery mansion mashup never garnered much credibility, what with with the go-go boots, psychedelic van parked in the carriage house and all.